In a project I have to implement sequence of animation.
Lets say 7 second animation 400x300 pixels.
What is the best way to implement it?
I'm interested in performance, low download weight, working on all devices/browsers, fluency... Mainly performance.
Frame By Frame - sequence of animation like GIF, preloaded during loading, but very heavy and don't know about performance especially on mobile devices.
Spriter - plugin, preloaded during the game, so on low internet speeds can cause a bug, very light, moderate performance.
Video - video, loading during the play, can stack during the animation, heavy, should have pretty good performance but not sure how much supported on different devices.
What are your suggestions, your previous experiences?