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Some questions

  • Here are some questions i've come up while using C2:

    1) How to make zooming right (without going through floor)?

    2) How to remove white stripes w/ tilemap bg w/ pixel rounding and point sampling? [solved, but not fully]

    3) Where the heck are ellipse tool and text tool? (In sprite editor)

    4) Can tilemap be "interactable"? (i.e. breaking tiles, colliding with specific tiles, etc.)

    5) Where's exe exporter? Bring it back. No, i don't like node-webgl one.

    That's nice...

    now get to the point

    Edit;

    2) + Telling us NodeWebkit is slow , that issue happens when you have old drivers , and that also may be the cause of you having bad performance , give us your rig , I want to laugh ...

    Seriously tho , go upgrade those old drivers of yours and test again , and try not to blame software for your hardware's problems

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  • I followed your tutorial beginners-guide-to-construct-2/it, but when she leaves the game says "game over press space to continue" not comes to the center of the screen, which setting should I change?

    Thanks for your help

  • Gamestyle

    You shouldn't hijack another person's thread with unrelated questions. Please repost as your own thread.

  • so you can not help me? <img src="smileys/smiley6.gif" border="0" align="middle" />

  • 2) + Telling us NodeWebkit is slow , that issue happens when you have old drivers , and that also may be the cause of you having bad performance , give us your rig , I want to laugh ...

    Seriously tho , go upgrade those old drivers of yours and test again , and try not to blame software for your hardware's problems

    You know, opengl/directx doesn't require you to install drivers every freaking time

  • "Well, a good game maker software (which c2 poorly tries to be) should have a decent image/sprite editor (with functional at least similar to paint.net)"

    C2 devellopement isn't over yet, so I guess it could improve some day

    "well, too bad. Just because html5 won't stay for a long time, but EXE games are forever (steam, anyone?)"

    HTML5 won't stay for a long time? EXE games forever? that just doesn't make sense, I can tell you even all exe games can not work well in the future (Hexplore won't work at all on 7 and XP, I think there is a patch for XP, but I never find it), but HTML5 is multiplatform, so I think if browsers still support it (I think they will let it be supported even when it'll be obsolete, but not sure), this can be valuable.

    well-done HTML5 is slower than well-done exe? well yes, but not all games need that.

    HTML5 only for web apps? no, just no, it can handle more than that.

    I think your issue with C2 is that it does HTML5 games, you are not the only one with this, people tend to think C2 just serves the purpose of webapps and small games because of HTML5, but in reality, it is more like tring to let serious games accross all platforms, even the ones that are not obvious for that.

    Also directX requires you to install the corresponding version, and even drivers sometimes, but drivers problems mostly handicap the C2 's editor rather than the game.

  • HTML5 only for web apps? no, just no, it can handle more than that.

    Yeah yeah, tell me about it

    HTML5 is a markup language used for structuring and presenting content for the World Wide Web and a core technology of the Internet.[...]

    [...]it extends, improves and rationalises the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a potential candidate for cross-platform mobile applications.

  • I correct my sentence, HTML5 combined with javascript can handle more than simpel applications, even if it's first purpose wasn't that.

  • I correct my sentence, HTML5 combined with javascript can handle more than simpel applications, even if it's first purpose wasn't that.

    Javascript on client computer might be disabled (for example due to a security reasons), what's next?

  • You know, opengl/directx doesn't require you to install drivers every freaking time

    Actually, directx is notorious for not being backwards compatible with itself. For example, if you have dx10 installed, that doesn't mean you can can play dx9 games. You still need to install dx9.

    More so, dx9 isn't even truly compatible with itself. There's a zillion different versions of it, most of them confusingly with the same version number, and because games rely on a dx version made at a specific date as later versions might make breaking changes, they make sure to install that version along with the game. That's why steam installs directx like every time you install a game. Sure, the computer might have dx9 installed, but does it have the RIGHT dx 9 installed?

    [...]it extends, improves and rationalises the markup available for documents, and introduces markup and application programming interfaces (APIs) for complex web applications. For the same reasons, HTML5 is also a potential candidate for cross-platform mobile applications.

    Games are applications. The definition of application (computing): "A program or piece of software designed and written to fulfill a particular purpose of the user." That purpose can include entertainment/gaming.

    Javascript on client computer might be disabled (for example due to a security reasons), what's next?

    JavaScript is disabled in the browser, not as an entire computer setting. If you disable it in Firefox, it won't affect node webkit.

  • I think this is getting into a native Exe vs HTML5 thread, which just does not make sense.

    -first If scirra devs want to focus on HTML5 they have the right to do so.

    -Also, native exe have their advantages, but HTML5 has too, and since desktop games are not the only ones to be sold, and since C2 can handle large games with html5 (slower, yeah, but not noticeable for most desktops games, and still better that CC does, since CC don't do the best job for that)

    -I saw that you said that C2 was a poorly designed game maker program in the beginning, which it is not in our opinions, so I think your opinion will not change on that.

    I think you are just trying to say "quit HTML5, it sucks, it should not exist in video games and desktop devs don't want it", but since desktop devs aren't the only ones on earth, and that C2 has HTML5 written about everywhere in the website, and since it does make html5 games (the problem is mostly mobile wise), I don't see a real problem.

    Again I might be wrong on the point of this, but I think we are not going anywhere here, and if it is the case, I don't blame you, some other people seems to share that opinion.

    Also doing an native exe exporter will take a lot of time I've read somewhere, which would be more of an issue that not having one IMO

  • I think you are just trying to say "quit HTML5, it sucks, it should not exist in video games and desktop devs don't want it", but since desktop devs aren't the only ones on earth, and that C2 has HTML5 written about everywhere in the website, and since it does make html5 games (the problem is mostly mobile wise), I don't see a real problem.

    Then Ashley should make a version for desktop devs, it should be obvious by now

  • I'll second Aphrodite and others on that : construct 2 is an engine designed for the highly portable html5 tech. It's also a tool developed by two people mainly (if I'm correct, the third one takes care of the website and community ?), so you cannot expect them to build and maintain multiple native exporters and expand the tool fast as well.

    Anyway, if the tool doesn't work for you, you should try to find another engine designed specifically for your needs. Although I really like the efficiency of construct on small projects, I wouldn't trade unity for it on bigger desktop projects.

    Cheers,

    Nathan

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