So here's my issue, after practically copying the (working) real-time multiplayer game template: when a peer object is created on the host's game, the object is never created on the peer's game.
Is there anyone that can take a look and see where I have gone wrong? I've tried to keep my first structure as simple as possible, so it doesn't have much, but what it has is simply not working as I've expected it to and as the multiplayer template it working as well under the same browser circumstances.
It's probably something extremely simple, yet I do not see what is going on.
Download: https://www.dropbox.com/s/4jksjo8e7uyn3 ... 0v002.capx
Anyone with enough experience that can tip me off?
Edit: for anyone wondering, I forgot to add the actual action that tells the game to sync up a particular object. A pic of the action is attached below.