i'm developing a game that has 1 main layout (principal game level).
In that level you can find other mini games around the game world. (one layout per mini games).
After compiling the application with cocoonjs and tried in 2-3 devices, the game is very slow when loads the main layout at start (1 minute) and when the player going back from minigames to main (15 secs.)
The only solution i find to this problem is setting "global - yes" to all heavy objects, like background.. but i can save at max one/two second.
Anyone has some advice or trick, without having to castrate the game even more?
Ps. sorry for my bad bad english.