Uff..My topic just got deleted by accident...
This is a 512x512 Canvas .png (ca. 16kb)
<img src="http://dl.dropbox.com/u/53738503/BlenderSword.png" border="0">
I started working with Blender now.
1. Because i want to learn to model in 3D.
2. Because it takes less time to animate in 3d with rigged models than it takes to draw in 8 perspectives.
I want to create a Diablo2'ish look in my game.
8 Direction Movement.
Pin armor and weapons to the character.
To get a flowing movement of my character, i need at least 5 pictures.
<img src="http://www.fjasmin.net/walk_cycle_tutorial/large_Diapositive14.png" border="0">
So 5 x 8 for my (Naked) character to walk in all directions.
1 Handed Attack + Block?
2 Handed Attack + Block?
Special moves that can't be done by speeding up the frames.
And of course every Sword,Axe,Bow,Cape,Helmet,leg and arm armor, gloves and chest.
x 5 x 8 x every attack animation.
So the pictures to download grow quite a bit for every piece there is...
The Sword Png from the start for example:
16kb x 5 x 8 = 640kb
(This is only for when the sword is equipped while walking).
The Animation Below uses 16 Frames.
<img src="http://bestanimations.com/Fantasy/Warrior-02-june.gif" border="0">
16kb x 16 x 8 = 2048kb = 2mb !
And that is for one sword / one type of attack.
A whole set in 512x512:
Character(Movement animation 640kb + Every Attack Animation 2mb x min.5)
Using the sword to calculate.. (an allmost empty 516x516 png)
I got it to 67 Megabyte!!!?! Wrrahhgrrbl!
Now taken. 512x512 is quite big.
256x256 still looks good.
128x128 is the smallest i can go before it ruins the look of this sword.
(Keep in mind that it is uncolored)
<img src="http://dl.dropbox.com/u/53738503/128Sword.png" border="0">
67 mb 516x516
33 mb 256x256
17 mb 128x128
Even with the 128x128 variant.. my game might still be 100mb < in png size alone <img src="smileys/smiley19.gif" border="0" align="middle">
Taken.. i dont understand picture size very well.. when i rotated the 128x128 sword:
<img src="http://dl.dropbox.com/u/53738503/128Rotate.png" border="0">
I was 10kb, therefore larger then the 256x256 file <img src="smileys/smiley5.gif" border="0" align="middle">
But this just means that it might be even larger..
So.. anything to say? Any flaws ? Is C2 compressing image files?
Should i lay down and cry ?
Feel free to explain a bit about image sizes as well :)
Edit: The Animated Knight is about 90x90 so 128x128 might work..