Ashley Working on my first game with HD graphics. We are importing images and scaling them down in the layout editor to preserve image quality when zooming and such. This is a massive pain in the neck because instead of setting the scale to 0.75 or whatever I have to bust out the calculator and lower the width and height by certain percentages...for every single asset...and there are hundreds. You can already adjust a sprite's scale via events, so can we just have a parameter to do it in the object properties as well? I don't see how people work on HD games without this!