[Apologies if there's actually a way to do this already that I've missed! Please do let me know if that's the case!]
I've been running into a little bit of frustration, particularly with the Pin behavior. Basically, in terms of order of execution, it seems like behaviours always take place at the end of the (main) event sheet. This seems perfectly reasonable, but it causes problems in cases like the one I have now. Basically, I have objects that are pinned to other objects, which works perfectly fine. The problem is, if I want to have an object set position to, or point towards, a pinned object, there will always be a 1-tick delay. In some cases, it's very noticeable.
As far as I know, there's currently no way to get around this without scrapping the Pin behaviour entirely in that case, which isn't feasible for me as it's a pretty big part of my terrain motion system.
I don't really know what would work well in terms of a solution. Ideally, we'd be able to override the execution of any behaviour (or, at least, ones prevalent with this issue like Pin) to a specific place in the event sheet. No idea how feasible that is technically, however!
Anyone else run into this issue?