Are your physics sprites animated? I found this:
Also someone else reported an issue with animated sprites. You could try using an invisible sprite with physics on it and set your animated sprite to that sprite's position. (I'm hesitant to suggest pinning, as pinning to physics also has it's problems).
Yes they are...so that's the problem? Well, that would be kinda complicated since they also move and whatnot. So do I give the same behaviors to the sprites (sine, bullet, etc) movements to the invisible ones as well?
Do you think I should just switch to platform behavior instead? Again, I done all the layouts for this game already, and readying it for release soon (I'm actually doing it for a client). So please, I really need things to work properly, or else it would be a wasted project and 80-100 bucks for the Pro License if I have to go to another program.