I made a pretty decent app for kids to play around with.
https://play.google.com/store/apps/details?id=com.fries.ngmail.com.particles This is it, here.
It works as a good distraction sometimes. I spent a lot of time developing it and testing it to make sure it runs correctly. I exported it to cocoonjs and ran it on my phone, my kindle, and half a dozen other devices and on every single one of them, it works exactly as it is supposed to.
However, when I export it for "Android" and build it with Intel XDK, it doesn't run well at all. The particles run slowly, the music doesn't play, and the sprites glitch out a lot. I followed the directions on the tutorial for uploading via Intel XDK exactly as described. When I use the app preview option for XDK, it runs choppy as well. The only assumption that I can make that makes sense to me is that there is some programming error when converting Construct 2 projects into .apk files.
My questions are:
Is this a well known problem, and are steps being taken to fix it?
Is there a better, easier way to convert a .capx (Construct 2 filetype) into .apk that doesn't make it lose any functionality?
Are there any other suggestions anyone has to offer?