I would like to ask to improve the gamepad plugin.
First of all, add separate expressions for "last button pressed" and "last button released". Atm when two buttons are being hold simultaneously, but then one released, the released button is not registered when "On gamepad button Gamepad.LastButton()". (Maybe there is another way if anyone knows? )
Secondly please fix the issue where there are no keycodes for for left and right analog stick UP and LEFT directions.