Hello everyone. Before you start, yes, I know that Platform Behavior and Physic Behaviour don't match together, no worries.
It's exactly why I'm actually here. I have some questions about it, and I'll be glad if you take some time for me
So ! I'm currently working on a platform game. My animations are ready, so are my layouts. Here we go :
1) So I absolutely need of Physic in my game, so I have to add this behaviour to everything (ground, sprites and blablabla). Okay. But now, I suppose that I have to define every single move and control of the character by myself in the events sheet, right ? (It's not a problem if there is no alternative, I'm just curious. But If I had to do it, I'll do).
2) Physic is love, Physic is life. But Physic is expensive too. And I don't really know how much. As I said, I'll add physic to every objects in my main layout, but I have to draw the polygon collision points myself too (cause C2 knows what a square is, but certainly don't know how to deal with my different platforms). The fact is : I'll probably end up with 14 or 15 sprites composed of 20 or more polygon collision points. It's recommanded to never exceed 4 or 8 so...well. Huehuehue I guess. How much is that important ? Will my game really by slow and heavy because of that ?
3) It's not REALLY connected to my previous questions but, I'm curious about the object "light Shadow". Well. I've seen some creations with it and I was like "Oh my golden fish, this is gorgeous" but I didn't try it yet and I don't know if it's compatible with everything-is-freaking-physic-in-this-layout-dude-deal-with-it. Is it ? (I'll read the doc about it as soon as possible, I just ask)
Thanks in advance if you can answer me mates.