I have a game that has about 40 red sprites (48 x 48)no behaviours applied.
The frame rate is 59 fps.
I have an event that adds a new white sprite to the level when I click on screen.
The new white sprite is 48 x 48 with Physics applied.
As soon as I add the white sprite the framerate drops to, (and stays at) 26 fps.
Any ideas why this happens?
<img src="smileys/smiley5.gif" border="0" align="middle" />
After further testing, the problem is happening because the new sprite is a triangle shape with a triangular collision mask.......
If I change the shape to a square, the framerate stays at 59.
Forget the above Edit1....i didnt have physics applied to the square.
The framerate drops as soon as i add any sprite(using physics) to the game.