I have a bit of an issue that I can't quite seem to figure out. I have been working on this game for awhile (it's a game similar to a Fall Down type of game), and everything was going great. It ran great in the Construct debugger and everything. When I finally exported it to Windows 8, I had a couple of issues, the biggest being an insane drop in performance to the point where the game now looks tacky. It lags quite a bit. However if I export it to HTML 5, it works just fine. Any ideas? I should also mention that I do load in on the start of the layout 2000 objects, but most are off screen. If this is why I'm having the performance issue, are there any suggestions for optimizing this? On a final side note, when running it in Test Mode, even after setting IsActive to true and IsTrial to true, it still won't show the trial version of my app; it just shows the full version. Is there anything else I have to do for that? Thank you for any answers!