@Ashley mentioned a while back that per-layout dynamic asset loading was on the agenda. I was just wondering whether there's any inclination of when or if it's still planned?
We can create a very complex solution using various Git branches to keep the logic in sync across various projects, then load different HTML for different visual themed worlds. It's messy, and a headache, but if it's not looking like per-layout loading is on the horizon we're happy to go that route.
This definitely won't affect smaller projects, it's just that with new world themes, the number of textures loaded into memory can double, which is just starting to affect us.