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Object blinking even has been set on a specific fr

  • Hi,

    I am new here, I am using construct 2 to prototype my games. At the moment I am developing a sort of 2D shooting game. The problem I am finding is the following:

    When an enemy is shot, the animation "shot" is played.

    When "shot" animation is finished, I set the animation on the last frame so the enemy stays lying on the ground.

    The problem is every a few seconds I can see how the enemy blinks standing up (it happen for 0.1-0.2 seconds). I have been tracking the issue but I cannot find why is happening.

    The enemies has pathfinding behaviour and they have set a few animations when they walk etc, but once they have been shot pathfinding behaviour is disabled. So this is not interfering with the animation.

    I have been using "set frame on" before on another objects and it didn't happen this.

    Does this happen to somebody else? I would like to clarify before posting it like a bug.

    Thanks.

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  • Problem fixed:

    I had:

    enemy - state: shot - set animation to dying

    enemy - on animation finished dying - set frame 5

    So every tick the first line was being evaluated. I changed to:

    enemy - state: shot - set animation to dying

    enemy - on animation finished dying - set frame 5

                                        - set state to "none"

    And problem solved.

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