This looks great... I just bought the pro version. I'm looking forward to this one!
Okay lucid, you do have me convinced! I just bought Spriter Pro. Can't wait for the updated version and the Construct plugins of course!
Secured myself a Pro copy and looking forward to the C2 integration!
thank you for your purchases!
It's shaping very nicely lucid. I'm really impressed with the transformation to the new interface. Remeber long time ago, when i was playing with it first time, and must say that I found Spriter very hard do use that day. Didn't got much time to learn so i gave up on it.
But looking at it now I definitely want to spend more time using it.
thank you. it will probably change alot between now and the release, as I have already recieved many suggestions in chat, and will be posting and asking opinions as well.
You did amazing job! About adding new features, I would love to see one in it, something that could help both beginners and pro - procedural walk cycle animation generator, with fully customizable parameters.
Adding that will make Spriter perfect, no.. ultimate tool for sprite animators! :)
I'm talking distant future here. I want it to be perfect for what it does now before I even start on things like this. But I have a bit of experience and code i can reuse dealing with procedural animation. and I would eventually like to add many procedural animation features. Don't let this affect your purchase decision though, as I said distant future, if and when Spriter has established itself, and I can work on it fulltime.
- can you tell at this stage of development what differences will be between lite and pro versions?
- what features will be available in cooperation with C2
as of now:
? Scale and rotate any image in a frame.
? Alpha support as well as add and subtract modes per image per frame.
? Trigger and preview up to 4 separate sound samples with volume control per frame.
? Easily design ?character maps? for visual variations of characters using extremely little extra data.
? Full Undo and Redo
? Create ?Characters? which are sets of animations AND variables, with default values which can be triggered to change at any animation frame (Pro version only).
? Place unlimited, named ?action points? per frame (Pro version only).
? Place unlimited, named, AND valued collision rectangles per frame (Pro version only).
I'm curious cause it's going to be in a form of a plugin, right?
It's gonna be like an object on the layout with external editor? or more like option in the Image editor?
the editor is a separate exe. the format it saves to will have soon have plugins for Multimedia Fusion 2, and Torque, and of course construct. Other future plug-ins planned or in early development for Unity 3D, Dark Basic, Game Maker.
C2, you say?
Any chance of portable install in the future?
we are going to look into the feasibility of an HTML5 version in the future, based off of what we learn as we make this one.
Gotta say the new UI (well, what you can see anyway =P ) looks slick, and way more user friendly.
I've given the Lite version a go and I have some thoughts/suggestions.
One feature that this tool will need is onion skinning. Especially if you want it to be competitive when compared to other software.
After trying it out, the way the program currently handles Z ordering is clunky. In fact, if you do not check the pdf's or the shortcuts option in help, you will likely not even know it's there. I'd suggest adding a tree view of the Z order, and buttons in the ui for moving the selected item(s) one step back/forward, and for moving to the back/front completely.
I can't comment on action points/collision rectangles since they're not available in the Lite version. Though those (especially collision rectangles) are the features that I'm really interested in.
Hope you can make this product the best it can be.
Edit: Motion tweeing is probably good to add as an option too.
onion skinning is planned. and while I don't have a time estimate, I will confirm now that motion tweening is definitely a planned feature, not just something we're considering. zordering will most likely have ui buttons as you say as well as shortcut keys. While there will definitely be a way of viewing the sprites in a treelist by the time the full version is out, I would like to try for a tree as you said, but with dragndroppable entries, preferably so as you're hovering or dragging - the part it refers to glows on the character so you can easily discern which you're changing