My 2cents about construct2

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  • yes, I could write my own debugger, this applys to each and every language. I could create a text object and dump there all my hundred of variable, I still couldn't debug properly and run my instructions (inside contruct) step by step. The problem is that construct is not a language, is a pseudo language that gets interpreted in js, for this reason is really hard to debug without proper INTERNAL tools. The old construct had some tools to help the debug process, I don't see why construct2 shouldn't.

  • I think both views are valid in different situations.

    For instance, in the project I am currently working on, I use one sprite object with multiple different animation frames to represent one general type of object. When I need an object with a specific animation frame, I create it from the initial object then set the frame and some other variables. I also set a global variable, named for that specific item, to the new object's UID. This way, I can have one set of events for that general object type, then select the specific object using the global UID variable.

    This project, though, has a predetermined number of objects and has a very specific game path. Without using the UID and the general object type, the game logic would be a monster.

    On the other hand, in a game with a lot of random objects with no predetermined number of objects or specific game path, I can see that using the UID would not necessarily be useful, and newt's use of an index would be the way to go.

    I think it just depends on the situation.

    Still, this has been an excellent debate. Everyone was able to give their opinions without getting flamed, and that says a lot about this community.

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  • I think both views are valid in different situations.

    I think it just depends on the situation.

    Still, this has been an excellent debate. Everyone was able to give their opinions without getting flamed, and that says a lot about this community.

    Agreed <img src="smileys/smiley1.gif" border="0" align="middle" />

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