Multi selection of frames

0 favourites
  • 8 posts
From the Asset Store
Selection frame like in RTS games, works both on mobile and desktop devices.
  • Hello,

    Here's Telles again with his little idiotic suggestions <img src="smileys/smiley36.gif" border="0" align="middle" />

    How about multi select frames on the editor to edit some proprieties?

    For example, if you have an animation and want edit the frame speed of the first 2 sprites and the last 20 sprites, actually you'll need make it one by one.

    If you could select them using CTRL and SHIFT (like the selecting system to import multi files), it will speed up you job.

    Another example, I have a boss, he died, his animation for the dying have about 50 frames, 25 of them will need to be 2 times slower than the others.

    Or you export the project in folder and edit the source file (and may broke something) or make it one by one. The same if you want change the origin point, the collision polygon, etc.

    Thanks.

  • A right click-> set to all would work

  • I like this idea ;] The animation editor is not so intuitive as the rest of the interface right now. I�m missing badly a preview animation button.

    Double click to insert new frame in the frame stripe would be a welcome addition too.

  • A right click-> set to all would work

    No, it don't.. if you wound't apply to all frames, only for 10 of 100 frames in a big animation...

  • I like this idea ;] The animation editor is not so intuitive as the rest of the interface right now. I?m missing badly a preview animation button.

    Double click to insert new frame in the frame stripe would be a welcome addition too.

    You can preview at this time, right click on the animation name (right menu inside the editor) and click on preview. =]

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • > I like this idea ;] The animation editor is not so intuitive as the rest of the interface right now. I?m missing badly a preview animation button.

    > Double click to insert new frame in the frame stripe would be a welcome addition too.

    You can preview at this time, right click on the animation name (right menu inside the editor) and click on preview. =]

    Hahah, nice, thanks for the tip ;]

    But I would prefer a big red play button somewhere

  • > A right click-> set to all would work

    No, it don't.. if you wound't apply to all frames, only for 10 of 100 frames in a big animation...

    That's true, I do hope such things get added in eventually.

    Would be nice to have these small features to optimize the development on the art side.

  • Yeah animation preview is lacking. RMB on Animation -> Open Window with Preview : Too many steps. Just leave the animation view embed on main window and add playback buttons [FIRST][PREVIOUS][PLAY/PAUSE][NEXT][LAST]. I already made an app like this once and it worked great.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)