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Mobile performance. Tests

  • All tests carried out on iPhone4 /w ios5. And actRact (mobile version I'm doing). It would help to play the game to understand better:

    scirra.com/arcade/addicting-rotary-games/659/actract-lite

    All tests carried after playing for 60seconds at level 4(all shapes spawns). The lightning effect is always activated (to increase object count). Tested on local preview.

    Sprites Rotation:

    Planet fixed.

    Objects on screen min: 10 -> fps: 25/26

    Objects on screen max: 15 -> fps: 22/23

    Planet rotates.

    Objects on screen min: 10 -> fps: 24/26

    Objects on screen max: 15 -> fps: 21/23

    Planet rotates. Shapes rotates.

    Objects on screen min: 10 -> fps: 23/24

    Objects on screen max: 15 -> fps: 21/23

    Result. Rotating sprites affects fps slightly.

    Particles

    No Rotations:

    Objects on screen min: 10 -> fps: 15

    Objects on screen max: 15 -> fps: 12

    Rotations:

    Objects on screen min: 10 -> fps: 13

    Objects on screen max: 15 -> fps: 11

    Particles have a huge impact.

    Many objects

    No Rotations:

    Objects on screen min: 10 -> fps: 22/24

    Objects on screen max: 50 -> fps: 13/14

    Rotations:

    Objects on screen min: 10 -> fps: 22/25

    Objects on screen max: 50 -> fps: 11/13

    Many objects equals less fps (duh).

    I hope this is of help for someone, I encourage you to post your test. And how appmobi affects this.

  • Great that you did this! Was these test using phonegap?

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  • I wanted to try it on my iPad2 and return with numbers but I can't pass the first screen (due to touch support, I guess).

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