C2 displays a warning everytime the project's estimated memory usage goes upwards of 1gb. I understand why this message exists and how it would apply to most developers targeting mobile platforms, however I'm targeting desktop computers and use HD resolution with hand drawn animation sprites, so reaching upwards of 1gb happens fairly naturally!
To be clear: this is not an asset optimization issue, and the game functions perfectly well even when upwards of 1gb memory usage. The warning message popping up constantly however simply makes it rather difficult to work, so I'm just looking to disable it.
I was wondering and hoping it's possible to disable that warning message?
Thanks a lot in advance!