Basically, any small game I make, 1 layout, not much happening, very simple "move the thing around" style thing works flawlessly, with no problems at all and doesn't crash even after hours of running.
Anything else I make, ie; game with many things in 1 layout or multiple layouts can and will crash at random, sometimes after a few seconds, sometimes not at all! No specific event or action seems to cause it, just the general running of the game.
This is happening with zip files run via the launcher, Debug Signed APK files as well as full signed production builds. Also Game file size doesn't seem to affect it (2mb will crash just as much as 20mb).
Noticing a pattern emerging here with games kicked out with CocoonJS for Android. The more things you add, the more likely it is to crash.
Obviously this is a real problem, so, is there some specific setting or event series that causes this sort of thing? Does it happen to everyone? Should I be using PhoneGap instead of CocoonJS or some other compilation method?