Yup, I posted this on their HTML5 blog: http://blog.ludei.com/cocoonjs-and-cons ... 4-edition/
"Figured out why it was crashing on a lot Samsung devices, itâ€™s due to SIGILL (missed it in the release notes for v2.0.1), as Iâ€™ve recently switched to the new compiler version. Was using 1.4.7 before.
LUDEI, you guys need to halt 2.0.1 as an option in your compiler, it doesnâ€™t just crash on Samsung Tab (which is the bulk of the Android market) but also other Samsung phones with the same CPU, such as S2/S3 and even Note.
Make it clearer in the release note when the bug is THAT significant or heck, donâ€™t release it. "
It's my fault for not reading their entire release notes, I tested 2.0.1 on my own devices (S4 and other brands) and it was fine, so I launched my Star Nomad game on Android.. and then get user crash reports coming in for S2 and S3. S2 i can understand its old but S3? Come on man that thing is still very powerful. Not only that, but the same Samsung CPU/GPU combo is used on their Tablets & Phones and lots of variation in models. There is a LOT of samsung stuff out there, for such a fatal bug to happen and released...
ps. Does anyone have a Samsung S3? I cannot access one right now for testing, but I have updated my game with 1.4.7 I want to know if its still crashing.. is so its probably something on their cloud compiler end and not just 2.0.1.
Start Nomad on Google Store: https://play.google.com/store/apps/deta ... omad&hl=en