If we are doing pixel art, is there any reason to use higher resolutions (window size)?
For example, a typical character in pixel art might be 100px tall. Now, if we use a low resolution (window size) such as 480x853 or 540x960 then everything is about the right size when displayed on my monitor. Maybe some things need to be enlarged a little.
Or I could increase the window size to a higher resolution like 1280x720, but this would mean using C2 to enlarge each sprite.
If there is no benefit to working at higher resolutions, then I figure it's best to just work at a lower resolution and let it all upscale when it is played. That'd be easier than having to resize every sprite to double its size to fill out the window. What do you think?
Everything will probably have to be resized anyway since pixel art is usually pretty small, but with lower resolutions, it wouldn't have to be resized as much.