So something I've been noticing in my game is that when C2 is reporting framerates lower than 60fps, the game becomes crippled extremely quickly. Any framerate below 45fps severely hampers gameplay, and 30fps is completely unplayable.
Why the heck is this? Plenty of games pull off ~30fps completely fine, but for some reason, C2 games simply cannot cope. Is this a HTML5 thing?
I wish I could provide a more concrete example but since there's no way to manually throttle FPS in C2 I don't see a way to do it.
Am I the only one who notices this? Can anyone else with a fast-paced game confirm this?