Silverforce Yes, you make reasonable facts, gameplay is more important than graphics but without a lot of graphics as content doesn't offer higher replay value, you're talking about simple games that no one would like to replay... until it's totally innovative (No, it's not like flappy bird.)
No, I'm NOT talking about simple games that no one would like to replay... what makes you assume such a thing?
Having 1,000 sprites on the screen as a limit to developing a game goes a bloody long way. Think of a good RPG, how many objects are on screen at any one time? 300 is more than enough. RPGs and RTS are generally regarded as the most complex genres.
Have a look at these examples,
Is there a reason why you think Construct 2 won't be able to make such a game? There's so many hit games I look on the Google Play store and think immediate "gee, that could be made with C2 for sure!".
Edit: Here's my current project, a sandbox space RTS! Of all things to make with "simple" C2, making a sandbox RTS I wouldn't consider it simple or lacking in replay-ability.
Alpha footage of game mechanics, lots of particles used, independent turrets, faction AI and pathfind, game runs very well on older devices, tegra 3, samsung s3 etc.