So I know using big *ss images as backgrounds isnt very efficient and I one of my smaller games has shows that those big images often don't even load properly.
So what is a good way to go about creating "elaborate" backgrounds for 2 platformers? Say, for the sake of the argument, that I am working on a 6000:2000 Layout Size, obviously, an HD image covering that entire space is way too big. So, do I create smaller Tiles like you would a top-down pixelart game? What if I would want a nice looking mountain with the sun going down, I can't create that with only a dozen tiles. Do I then draw the image as I want it displayed, and then cut it into smaller bits that I then place on my layout?
Fire away guys! Teach me how to make some nice looking 2D backgrounds