I am currently making a Soccer game based on the world cup. I have an issue when I set the CPU 'Cap' positions at kickoff. I am creating a random number, then depending on this number the CPU has several set formation positions for the 3 Caps. I then simply set the x and y position of each Cap. For some reason doing this forces the Caps to spins with an angular rotation velocity of around 2600. I cannot work out what sets this off and I have tried to replicate with a simple CAPX to show what I am doing?
Does anyone have any idea what might set this off?