I wonder if you guys have experienced this situation:
First you started to prototype and made an object with several behaviors and variables, events. tweak it and finally happy with it. Then you want to reuse this object type in game, so you moved it into a family. but then there is a lot of rework: change it in event sheet, "transplant" common behaviors and variables to its family, etc.
So is there any better solution with this? or any advises about better workflow with objects and family?