I've recently started a new project, specifically aimed at being played on a mobile, and designed for the iPad3 retina. On the pc browser, it's running great. Nice and smooth, showing 60fsp. Thing is, when I try it out on my PC at work i5, should be more than capable, it's quite slow, averaging 22fps.
It has one particle system, Box2D physics, etc. The only thing I imagine may be slowing it down are the large sprites. The background is the full 2048 x 1536 pixels, but is only 111kb in size. The second largest sprite is 980x980 (71kb). Are these two items the ones slowing it down?
I doubt it's any surprise, but when I preview the game on my iPad, it's very slow indeed. Maybe around 2-5fps.
I've also tried exporting to my android samsung galaxy s3 (quad core) to see if it has any luck. AppMobi doesn't work at all (just a blank screen), and PhoneGap works, but shows very slow... and isn't centralised on my phone screen, but I don't mind that too much as it isn't designed for widescreens.
Also looked at Cocoon, but their website confuses the heck out of me, so I quickly moved along.
Any advice to improve speeds would be greatly appreciated.
I have considered making the game in MMF2 instead, but at the moment, Construct 2 seems more capable.