So three features I miss so so dearly from good ol' Classic are the System loop "For Each (Ordered)" which allowed you to test an object type's instances for a condition and had that nifty "ascending" or "descending" ordering bit. Real handy. Let me play with Z sorting stuff real easy. I know there's a sweet plugin for it out (I'm using it myself!), but I feel it'd be a handy loop to have anyway.
I also realized how much I miss the "Create Object by Name" action. Being able to use expressions to spawn objects was something I ended up taking for granted in Classic. So powerful, so convenient...
The other one is "Place in front of Object". This was also really handy in Z sorting, because it allowed me to create effects like having the player take out a weapon that would stay on top of the player sprite but still maintain proper "depth" (not showing up on enemies that should be "in front" of the weapon). I feel like that'd be a very widely used one for things like customizing outfits or sprite stacking in isometric top down games and things.
So, yea, I was wondering if there are any plans to include any of these in the near future or, barring that, if anybody knew any good workarounds for #2 and #3? (z-sort plugin works great for #1!)
Other than my deep deep sadness at those missing-in-actions (get it?!<img src="smileys/smiley5.gif" border="0" align="middle" />), despite Classic having the last few features that I really need for my game I'm actually finding a lot of things in Construct 2 that keep me from going back. Way easier for me to come up with a sweet mouse based 8 way movement system in Construct 2 than in Classic, and the Families seem way more stable. I'm pretty excited to be working with it!