congrats on the release !
c2 looks and feels improved to cc in the first few tests.
useability is somehow same and i had the same tool performance overall,
except exporting took longer with for example space blaster (biggest project i tested)
edit: exporting is fast without png recompressing.
sceneeditor seemed faster.
editor overall was alittle bit faster on older pcs (only tested with small project)
c2 wouldnt open on another pc, dont remember the dialoge but i guess
it has to do with the winxp version or runtimes.
edit: tested again, showed kernel32.dll error. if i had to bet i would say a xp service pack is missing
-so what are the exact system requirements of c2 ?
(os, os updates, runtimes, drivers...)
html5 performance isnt optimal. ran some of the provided games and forum games on ff3.5, ff4 and a new ff beta - performance improved with each version
but with user statistics in mind it was not good enough for me personaly. and i had fpsdrops and soundbugs( the sbug maybe bc. of fps)
the tested hardware can run opengl q4, etqw with stable 30fps in 1280
and crysis/2 about 20-30fps in low/medium.
flash runs more stable with comparable graphics, and higher fps count or less drops with comparable gameplay for now on 5year old hardware.
in general i would prefer html5 over flash if its on par on performance, compatibility.
bug: the platform8 demo had the same bug as platformer behavior in c1
with stopping 1pixel above ground (havent checked the buglist, just mention it in case)
im interested in c2 and producing high quality games, so im with some
other devs in here who are really interested in exe, linux or mac exporters
now that the first release seems quite complete im sure this is in your minds too:
- can you give some information what you expect to be last date of the first version of the .exe exporter somehow ?
ive ran cc on several machines (the editor and the games), one of the few disadvantages i still have are the high dx9c requirements. the performance on older hardware even with outdated gfx cards is good enough.
- so can you please give some estimation on how the opengl exe exporter would run compared to cc on older hardware (for example p3 1ghz, gf1 or 2, athlon 1200 radeon 7k, 8k)
would there be any fps loss to cc games or to other opengl games that run good on such hardware (e.g. idtech3, cs, or with dx ut2003) ?
-what would be the estimated system requirements (opengl version, drivers, os ...) ?
edit2: tested most provided games in ff, opera and chrome in the newest
versions of the browsers now. the platform example has over 50fps in chrome, the ghost laser shooter 10-20. could be a starting point for me with reducing fx and spritesize.
-how secure is my gamecontent exactly ?
//edited a few things after some hours frametests.
thanks for your time, gl hf