Feedback for First Tutorial (Ghost Shooter)

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From the Asset Store
This ghastly character will bring the spooky vibes right into your game with AAA Game Character Ghost.
  • Hi,

    I'm very interested and excited about trying C2, but I have to say that my interest is diminished since I tried the demo for the first example tutorial, the ghost shooter. I found that after a few seconds of play, the character no longer responded appropriately to my key presses of the arrow keys for movement. I can only speculate as to the causes of this problem, but let me first describe what happens. Play begins as expected, but after about five seconds of moving around and shooting simultaneously, key presses begin to have unexpected/unpredictable results. Pressing a left arrow key results in a renewed movement to the right or no movement at all, for example. I'm using a CMStorm Quickfire Pro keyboard with n-key rollover and 1ms polling, so I'm wondering if this is the difference that causes the demo game to fail for me. I was kind of surprised at the apparent brokenness of the very first demo offered to new users of your product. I would have reported this under the bug section, but the rules state that all bugs reported without an attached file would be closed without response. Obviously, I can't provide the file needed as this demo is not my work. <img src="smileys/smiley9.gif" border="0" align="middle" />

    See below for a partial DxDiag:

    ------------------

    System Information

    ------------------

    Time of this report: 1/28/2013, 03:20:13

       Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1

               Language: English (Regional Setting: English)

    System Manufacturer: BIOSTAR Group

           System Model: TZ68K+

                   BIOS: BIOS Date: 07/26/11 14:27:34 Ver: 04.06.04

              Processor: Intel(R) Core(TM) i5-2500K CPU 3.30GHz (4 CPUs), ~3.3GHz

                 Memory: 16384MB RAM

    Available OS Memory: 16296MB RAM

       

        DirectX Version: DirectX 11

    ------------

    DxDiag Notes

    ------------

          Display Tab 1: No problems found.

            Sound Tab 1: No problems found.

            Sound Tab 2: No problems found.

            Sound Tab 3: No problems found.

              Input Tab: No problems found.

    --------------------

    DirectX Debug Levels

    --------------------

    Direct3D:    0/4 (retail)

    DirectDraw: 0/4 (retail)

    DirectInput: 0/5 (retail)

    DirectMusic: 0/5 (retail)

    DirectPlay: 0/9 (retail)

    DirectSound: 0/5 (retail)

    DirectShow: 0/6 (retail)

    ---------------

    Display Devices

    ---------------

              Card name: NVIDIA GeForce GTX 680

           Manufacturer: NVIDIA

              Chip type: GeForce GTX 680

         Display Memory: 4042 MB

       Dedicated Memory: 1994 MB

          Shared Memory: 2047 MB

           Current Mode: 1920 x 1080 (32 bit) (60Hz)

           Monitor Name: Generic PnP Monitor

          Monitor Model: EPSON PJ

            Monitor Id: SECA50A

            Native Mode: 1920 x 1080(p) (60.000Hz)

            Output Type: HDMI

           Monitor Name: AOC V22

          Monitor Model: F22

            Monitor Id: AOC2200

            Native Mode: 1920 x 1080(p) (60.000Hz)

            Output Type: HD15

          

                DXVA-HD: Supported

           DDraw Status: Enabled

            D3D Status: Enabled

            AGP Status: Enabled

    -------------

    Sound Devices

    -------------

                Description: Speakers (Realtek High Definition Audio)

    Default Sound Playback: Yes

    Default Voice Playback: Yes

          

                Description: EPSON PJ-1 (NVIDIA High Definition Audio)

    Default Sound Playback: No

    Default Voice Playback: No

                

                Description: Realtek Digital Output (Realtek High Definition Audio)

                

    ---------------------

    Sound Capture Devices

    ---------------------

                Description: Microphone (Realtek High Definition Audio)

                Description: Microphone (2- Philips SPC1300NC PC Camera; Audio (Microphone))

    -------------------

    DirectInput Devices

    -------------------

          Device Name: Programmable Hotkeys

         

          Device Name: Saitek X52 Flight Controller (USB)

           

          Device Name: Model 683 Programmable Keypad

           

          Device Name: Corsair Vengeance M60 Mouse

          Device Name: Quick Fire PRO Keyboard

           

                                      

    Poll w/ Interrupt: No

    -----------

    USB Devices

    -----------

    + USB Root Hub

    | Matching Device ID: usb\root_hub20

    | Service: usbhub

    --------------

    System Devices

    --------------

         Name: NVIDIA GeForce GTX 560 Ti

         Name: Intel(R) HD Graphics 3000

         Name: NVIDIA GeForce GTX 680

         Name: Xeon E3-1200/2nd Generation Intel(R) Core(TM) Processor

  • To be clear, you're talking about the link to the demo for the project, or are you talking about you went through the steps to create the demo and you're seeing this performance when you run your project?

  • When I first clicked the link to the demo for the project and it takes me to the html at scirra.com/demos/ghosttutorial I haven't even begun to attempt to make my own project yet. I'm not sure why this is happening because I haven't encountered this with other games/programs.

  • That is odd as it does not happen for myself or most of the other users. I use IE9 and everything is working fine for me. Which browser are you using? I don't think the behavior you are seeing has to do with construct itself, and most likely is a browswer/machine issue. Otherwise it would be more widespread and repeatable. Have you tried in different browsers?

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  • I have seen oddity with the keyboard like you're talking about occasionally with Chrome in both HTML5 and flash games. I can make it happen in the demo as well, but can't reproduce it in FF or IE. Seems more like a keyboard hook issue in Chrome than anything else.

  • Okay, is there a way to resolve it for Chrome users or do we just have to notify players that "this game works best with" IE or FF or what have you?

  • I'm not sure it's the browser. The fully polished version of the Ghost Shooter works for me just fine in Chrome, but the posted tutorial version I cited the link for in my previous post still breaks after a short stint of playing. How is this resolved?

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