okay so, decided to test some c2 exports on Ouya today, first thing that's apparent is awful performance.
Exporting a full game with CocoonJS for an underpowered Chinese Android 4.1 tablet results in 30 fps, run the same export under their OUYA conditions with gamepad support results in 1-3 fps at best.
So new test condition; blank layout, sprite to move around with the controller - 20-25 fps.
Add a "spawn a bullet on A pressed" event and yay, 10-15 fps.
Add a scrolling background in (4x 256x256 PNG's) with wrap and bullet behaviour - final count is 2-3 fps.
2-3 fps with 7 sprites drawn? That's just silly!
So, for now, totally unplayable Ouya builds of anything via CocoonJS?
Or does Phonegap have some controller support as well that I've missed since I tried an export with that and it didnt register the gamepad input.