Anyone know how many events Construct 2 can handle efficiently at what resolution?
I just don't want to get ahead of myself when programming.
Mostly interested in Google Chrome with web GL.
This is probably what you are looking for: Don't waste your time..
Rendering is pretty much limited by the GPU hardware. Events depend on precisely which events you use. A single event to loop a million times a frame would drag the framerate down, but 1000 simple events would still be nice and fast.
Develop games in your browser. Powerful, performant & highly capable.
AmpedRobot to give you some indication, apparently Super Ubie Land has 3500 events and it still runs very smoothly. As Ashley said, it's not he number of events that matter - just the way they are implemented.
I did realize a bit after it was a highly loaded question which depends on the type of events.
But yes. It's great to know SC2 is fast.