Hey, I have a sort of silly question:
Is it okay to have seeming needless booleans in the events that stay true most of the time, and only change once in a while?
Basically things like - IF daytime then do lots of stuff, else if night then do this other stuff. Is there a better way to do that? Can I just have a text variable with a function name that is called (either day or night). would that help improve event structure?
I am asking because I am writing one event sheet and trying to encompass multiple possibilities. Some of my levels are "dark" and so apply lighting differently than normal levels. But I still have to ask wether the level is dark every tick so I can have stuff happen if it is... Does this make sense?
I had heard one event sheet was best. I think it would be better to split the event sheet up into part and have an event sheet that includes event sheet x,y,z... so on for each level. Though that could get out of hand really quickly