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Does the facebook object currently work?

  • Hi guys I was trying out the facebook object but when I ran the layout and click the button , nothing happened. Its a very basic event code and I see no reason for it not to work. If anyone can confirm its working, then I will try again with other methods to see if I can get it working.

    My code is Touch / on touched Facebookbutton / Facebook / Prompt to share link "the link is in here"

  • It was just fixed in the latest beta, so I assume it works there.

  • It was just fixed in the latest beta, so I assume it works there.

    Thanks!! Do you happen to know if the beta is stable ?

  • Hi, what are you trying to do? Just use fb login, or...?

    Theres a lot of stuff involved for fb to work, not just within C2 but also on fb developer site.

  • Hi, what are you trying to do? Just use fb login, or...?

    Theres a lot of stuff involved for fb to work, not just within C2 but also on fb developer site.

    I just wanted to share a link from googleplay to facebook. I done it before when I just made games in pure HTML + Javascript , I didn't need to do anything in Facebooks end just code it in my game. But you don't have that type of editor with Construct 2 so I have to use plugin.

    Straight Code is like this

    <body>

    <!-- Load Facebook SDK for JavaScript -->

    <div id="fb-root"></div>

    <script>(function(d, s, id) {

    var js, fjs = d.getElementsByTagName(s)[0];

    if (d.getElementById(id)) return;

    js = d.createElement(s); js.id = id;

    js.src = "//connect.facebook.net/en_US/sdk.js#xfbml=1";

    fjs.parentNode.insertBefore(js, fjs);

    }(document, 'script', 'facebook-jssdk'));</script>

    <!-- Your share button code -->

    <div class="fb-share-button"

    data-href="www.scirra.com"

    data-layout="button_count">

    </div>

    </body>

  • Are you putting that directly into C2?

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  • Are you putting that directly into C2?

    No of course not that how you code it in straight HTML games, not C2. I am saying I wish it was that easy.

  • The beta is as stable as any other release imo. It's labeled beta because that is where new changes are implemented first and sometimes there a glitches related to them. However in the case of the last beta, the fix was in response to facebook changing it's api.

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