I'm just curious of your experiences in case of CocoonJS
No, i can't get Construct 2's built in WebGL effects to run well via CocoonJS, even a simple one like GlowVertical cuts FPS in half when its on a few sprites.
Had to disable every WebGL effect in my game for it to run well on mobiles.
Develop games in your browser. Powerful, performant & highly capable.
Glows and blurs are the most GPU intensive effects which will be the slowest on mobile devices. Most simple blend or re-coloring effects should be fast (except possibly the HSL based shaders, which need to do lots of computation for HSL<->RGB conversion).
I had glow on fireflies, 10 of them on the screen and it was a slideshow on mobiles. Ran great on PC though.
Ashley, any other WebGL effects in C2 that we should avoid for mobiles? How about water or distortion?