Construct 2 for Linux

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  • I would assume visual basic.

    If that was the case, stuff would be even less of a hassle to port to *nix (Mono).

    I'm quite sure it isn't, though. For several reasons.

    1. It would be way too easy to steal all the source.

    2. Performance

    3. As far as I remember, Ashley is somewhat of a regular on Stackoverflow. In fact, I think I read a few C++ specific comments from him in the past.

  • Then I might have assumed wrong ^_^

    Oh well, he mentiont it at least, that it would take loads amount of work to port and maintain it.

    As far as I can tell, scirra is a small team with ashley being the main programmer.

    I think for such a porting project and maintenance, he would require a few clones.

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  • Then I might have assumed wrong ^_^

    Oh well, he mentiont it at least, that it would take loads amount of work to port and maintain it.

    As far as I can tell, scirra is a small team with ashley being the main programmer.

    I think for such a porting project and maintenance, he would require a few clones.

    Construct 2 is using a lot of Windows specific baggage, from the looks of it.

    This could explain his past comments.

    Truth be told. If I was him I would want to get rid of the baggage, no matter what. Not even because of a possible port to *nix but because of the maintainability.

    Microsoft is prone to introduce software breaking API changes. What works now might not necessarily work with Windows 9 or 11 (never mind 10, as that's an entirely cloud based OS).

  • Actually, my experience of Linux is horribly broken graphics card drivers that crash or even brick the system, and some inconvenient UI too. The Linux kernel is probably pretty awesome but I don't really buy the idea it's good for ordinary consumers just yet!

    Regardless, we are well aware of the demand for support on other platforms, and we're factoring this in to our long term plans.

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