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Construct 2 and new Facebook Appcenter

  • So, Facebook now opened it own Appstore complete with micro-transactions and exposition to the masses. And to me, and to everybody with hopes for html5 bright future, sounds like the answer to that low jab some noticed so far: monetization of your game!

    Given that facebook seems more focused for html5 web-games than exports to ios apps and/or Android apps, and adding the others several features of this "marketplace" my question is:

    What do you think about it?

    Bad idea? Just another Kongregate half-useful market?

    Our answer to those appstores we can't access right now? (ios/android)

    And, directly related to Constuct:

    what will or can do to better integrate Construct's creations to this new maket?

    So far, theres third parties like appHub and clay.io and some implementations mentioned on tutorials. but,

    What's the future of Construct 2 around this facebook new ground?

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  • To steam this topic a little since there's no replies( no one interested in facebook as an appmarket?)

    What about Construct 2 on mobiles once browsers like MobiUs from AppMobi becomes more standard?

    What do you think about the future of html5 games on mobiles with this enhanced browser wich doesn't sucks like Safari do?

    And this one for Ashly & Tom: What will bring Contruct 2 in the future to allow games on this MobiUs browser? (example, with it microtransactions in one touch, etc)

  • The problem is how to be found in the appcenter. Our apps have great chances to become lost among the tons of farmville clones and casino games(for now is all I see on the appcenter frontpage).

  • Yeap, I agree. Facebook is a very crowded platform, and its really hard for an indie to get popular. Facebook makes games with large user bases easily findable while games with smaller user bases are kept in the dark.

  • But Ios Appstore is also a crowded platform and and it tops games more or less are the same. "ville" games and the like, and very good games lost in oblivion. Worst on Google play with all those fake games around.

    Even if facebook is what it is, and you are right about it flaws, isn't the best overall place to monetize html5 games?

    Right now my concern is where (and with that comes "with what") to release games with a commercial intent. That's why i'm asking about perspectives and opionions with every new platform or ways to release games.

  • I'm thinking about trying kongregate, and they're monthly compos. You will not become a millionaire, but money might roll in - at least this is what i've read.

    Another option im looking into is the MarketJS, and selling games to publishers. If i focus entirely on this, i could probably push out a product each month, or every 2nd month. Of course, if i manage to maintain superb quality, and deliver polished products, there might be thousands of dollars on exclusive/non-exclusive contracts, and additional income on ads.

    I'll probably exclude Facebook for now, as i would need alot of features to be working in harmony with the facebook API. I just dont see "kongregate-type" games on facebook making any money stand-alone.

    When it comes to mobile, iOS and Android, i'm really just waiting for it to be stable enough - and even then its a lottery. You might sit on the greatest game of all time, but you still might end up on the bottom, never to be seen on the market.

    Another option is Steam, and the greenlight stuff. But its far-fetched in my eyes at this point, and the scope of the game should then be much, much bigger.

    So uhm.. TLDR; Personally, I'd go with kongregate, or MarketJS (selling to publishers) in order to monetize, while still being on the lookout for iOS/Android and standalone options.

  • Yeah, your fears and concerns are mine too.

    However I saw a lot of movement in the "hardcore" scene on facebook and actually that what started this post in the first place.

    If you look around on google with something like "hardcore games in facebook" or similar you will see a lot of info about Kongregate like games moving to facebook and games like Ubisoft's Ghost Recon moving to.

    If you see enough examples you will get a lot of different genres not usually seen in facebook. That could add a new market to hardcore not-ville-games.

    New Ios browsers like MobiUs could open a way to avoid the convoluted Appstore while giving the speeds of Appmobi canvas. This adds facebook future games directly to handhelds without messing with apple appstore requisites.

    So far i see still no trust in facebook as a valid platform.

    Anyone else has something to add about this?

  • For Facebook games, in order to get your games played on most browsers, you'd need to buy an expensive trusted SSL certificate for where you're hosting your game. At this point, I think Kongregate and just the Scirra Arcade are the best platforms for your HTML5 games.

  • Yes, but ssl licences are getting more cheaper this days. The more demand the better i guess. The price anyway should be perfectly compensated with any income from the overall operation (or you are basically bankrupt).

    Anyone see any future in MobiUs or whatever similar Ios browser for gaming? (i don't want to add more work to you but i have to ring you Ashley about this one since you may now better)

  • I don't see anyone making even decent income from Kongregate. The only way is to get sponsored and I don't think they currently sponsor HTML5 games.

    I'm not familiar how the games in Facebook work, but I think they are mostly just variations of Farmville.

  • Yes, but ssl licences are getting more cheaper this days. The more demand the better i guess. The price anyway should be perfectly compensated with any income from the overall operation (or you are basically bankrupt).

    Anyone see any future in MobiUs or whatever similar Ios browser for gaming? (i don't want to add more work to you but i have to ring you Ashley about this one since you may now better)

    I?ve found some cheap SSL licenses some time ago.

    I?m interested in using facebook as a platform, but not for monetization. I?m more interested in using it to promote the mobile versions of my games and create interest in future titles. ;]

    I?m just not seeing people investing real money in browser games and the mechanics of operating a virtual items store are far too complicated to me now. I?d rather invest my time making some cool game mechanics.

    If some solution like clay.io proves itself simple enough and trustworthy enough, I?ll start to think about it.

    I?ve personally not tested the MobiUs, care to share some impressions?

  • I don't have an Ios device, that's why i ask about any info regardless that platform. From what AppMobi claims it do sounds pretty good so far.

    About people not spending real money in browser games, that's not true, even "non-ville" games earns money from microtransactions. On facebook there's a game called Backyard Monsters that earned money so far with this game (besides aids i suppose).

    There's a real movement of better games comming to facebook, if we can access html5 games directly from browsers (specially on ios/android) with a microtransaction backend provided by any social page (that serve as direct critical mass) could be even better than just spect a solution to enter the Ios Appstore just to be lost in their oblivion. Or spect to earn some coin from just Aids or not so good offers from third party Game Portals.

    I believe there's future in html5, it's just a matter of finding new grounds and belive that money can be done with this.

  • If you sign up with hostgator you get a free SSL certificate. At least that was their deal when I signed up last year. Works great for publishing Facebook apps. FYI.

  • If you sign up with hostgator you get a free SSL certificate. At least that was their deal when I signed up last year. Works great for publishing Facebook apps. FYI.

    Going to check that out, I?m sick of godaddy.

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