Hey, I'm confused about something, check out this image, this is when launching my game:
and this is after the game has been running for 10 mins, just standing still, stationary.
I'm not sure if I'm reading this right, but I can't see what's adding to the event CPU% everything seems to increase maybe by 1 or 2 % which I can't figure out why yet, but that shouldn't constitute for a roughly 40% increase.
In the scene, there's under 1000 objects but I'd say maybe 4 - 600 of them are physics objects using box2D
I'm confused as to what could be causing the gradual increase in consumption. I have a few 'repeat x number of times' at the start of layout but after that not much.