Hi, I'm just curious how CocoonJS vs CrossWalk compare to each other. I can only get CocoonJS to work for me and it works quite well. When I use Crosswalk I can't upload my .apk file I get a error every time. So I been sticking to CocoonJS, but I keep reading about how much better the Crosswalk for Android is then CocoonJS. Has there been a legitimate Pro vs. Con comparison of the two?
Not experienced a lot with them, but:
From what I've understood, CocoonJS seems faster on the logic of the game, but has bad memory management, but crosswalk is based on chrome for android, so the memory management is better on their side (I'll always suggest to try to optimise your logic if possible in both cases!), also the android's versions targets aren't the same (and for iOS, crosswalk is just incompatible)
The companies behind are also one argument:
-Ludei seems pretty much to be like talking to a closed door in case of problem, intel does a better job at that.
-The cocoonJS plugin is only updated by Ludei now (I remember that scirra couldn't handle it well because of the lack of communication on ludei's side).
-Crosswalks is far younger than cocoonJS, but it improves quickly it seems (and since it is based on chrome for android, you can expect the same improvement over time as chrome for android)
-CocoonJS forced ugly-blinking splashscreen, seriously.
On my part, I'll always try to stay away as far as possible from cocoonJS as I can, for preferences reason (I plan that my games can be played on mobile browsers, since crosswalk is based off a browser, It suits me perfectly, and also the blinking-non-editable splashscreen is something that I just cannot accept)
Only my little experience with them (I don't plain on using wrapper really for now), but hope someone more experienced than I will help you decide on that
PS: never actually uploaded crosswalks .apk so I cannot help with your problem