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Cocoonjs & Facebook social feature

  • it seems cocoonjs added facebook social feature, post score on timeline?? has anyone tried it? i can't find any of facebook action using cocoonjs plugin, can we have this feature added in C2 cocoonjs plugin?

    also seeking for sharing on twitter feature.

  • I was reading about this just this morning! It would be an awesome feature and make cocoonjs an instant winner for me. Unfortunately, I think that the C2 plugin has become deprecated (game center doesn't seem to work as well) - so that puts us back to the issue of no one taking ownership responsibility.

  • There seems to be a little bit of beef going on between Ludei and Scirra.

    It's a little disappointing to see how little both of these technologies are collaborating with each other..

  • I was hoping that there is a solution for the facebook object to work with cocoonjs but the only solution I can find is to use clay.io If anyone has any idea on how to make facebook object work well with cocoonjs (@ludei), please do share.

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  • I try CocoonJS for my game, and the plugin is awesome, (for now) 61 fps!!

    I never try to integrate facebook on mobile, but maybe we need to read the manual of cocoonJS to integrate the connection with java?

    fot the computer is no problem, because you have php or java to connect with ajax connection in construct2, but on mobile you need to integrate with the application of facebook maybe?

    I think, we should make a donation to someone or some group of people to make a good plugin to integrate facebook... like 30$ a person can make a good chance...

  • Ribis how much would it cost to make a plugin? Do you have anyone in mind who will be able to do it?

  • I am deeply worried how things are going to work in the future when using C2 and CocoonJS together, to tell you the truth.

    Currently prototyping a second game after some success with Apple and I feel like I'm taking a bit of a risk here using this tech. I don't know, just a gut feeling that something's not quite right here.

  • Ribis how much would it cost to make a plugin? Do you have anyone in mind who will be able to do it?

    I don't know, we need to look how facebook in iphone work... it's possible to make it, I can try to look the manual of cocoonJS, you know, in the example of cocoonJS we can use facebook... we just need to make a plugin for construct2... the money will make a process easily...

    I think, if Ashley make a special update for plugin with 30$ a years for example, would be easy to find some people to make and update the plugin... construct2 is a good software because you can upgrade with java and the html5 every years will be better with a good performance for all of device

    I am deeply worried how things are going to work in the future when using C2 and CocoonJS together, to tell you the truth.

    Currently prototyping a second game after some success with Apple and I feel like I'm taking a bit of a risk here using this tech. I don't know, just a gut feeling that something's not quite right here.

    yes, I know how you feel, for this reason is a good idea to learn by hand how you can move in another direction... but I think now, the "technology" will change with html5, you can see how work construct2, all of device will support html5, it's easy to export and the technology of device every years will be more powerful to play the html5 software...

    I remember when I used flash, it's completely different and the html5 is better

    Construct2 is the best software in this case, you can make plugin with java and we have the fantastic update like every month and the performance are very good... I tried another software (I used lua for programming) and for make a stage with 3 physics objects with box 2d take a lot of time...

    html5 will not death, for this reason a think construct2 every months/year will be more powerful with a perfect performance.. one day maybe, we can export for ps4 and xboxOne

    for this, I suggest to make a special registration by 30$ a year or more to give a good plugin with a update and with a compatibility with cocoonJS...etc

  • Well yeah, I am not worried about C2 at all - these guys and their software is amazing. When you mix CocoonJS in, it's another story. But alas, I'm probably being too pessimistic here... just being cautious, that's all.

  • Well yeah, I am not worried about C2 at all - these guys and their software is amazing. When you mix CocoonJS in, it's another story. But alas, I'm probably being too pessimistic here... just being cautious, that's all.

    yes, for know I test my game with cocoonJS and I have 61 fps... for know I don't need to make a social feature, (very important) when I need, I will look how to do this...

    some website or company offer a subscription a years for get a special update for plugin or extensions... I think is good if Ashley make somethings like that... just find some people to work in the request of plugin, and release a special plugin for the member... and I think is very important to support cocoonJS in this case.

    If we are a lot of people, is right to pay for get a plugin because it is work... I prefer pay a years and have a plugin to get my games in some store and earns from my games, like a perfect plugin with ads, social etc...

    this is can work, and who is very interested to earns from the games is interested to have a good plugin...

  • I believe more attention should be set with Crosswalk. Seeing as the developers at Intel have been in great contact with us all, and have been improving upon their build of Crosswalk. I believe that Crosswalk will surpass CocoonJS in the near future.

    CocoonJS is very limited, Crosswalk is a full Chrome Browser engine. Sure, it is slower but Crosswalk is a new product.

  • The Intel chaps have been very engaged and that’s really great...

    ...but Crosswalk ≠ access to iOS. Aside from the massive file size, that fact really makes it an interesting but inadequate export alternative to cocoonjs in my book. Just my opinion.

  • The Intel chaps have been very engaged and that’s really great...

    ...but Crosswalk ? access to iOS. Aside from the massive file size, that fact really makes it an interesting but inadequate export alternative to cocoonjs in my book. Just my opinion.

    True, it may not have access to iOS. One reasoning due to the fact that Apple still refuses to allow browser engines to run on the device aside from Safari, which doesn't even have WebGL support yet.

    Aside from that, Android has the biggest market share in the mobile market. I believe that Apple will someday support web wrappers like Crosswalk. Time is the essence here.

    Even if iOS does not support Crosswalk in the future, you still have Android being the most popular.

    As well with CocoonJS, very limited, in terms of support given to those that use Construct 2. They still refuse to fix even the most simplest issues, (example- flickering Ludei logo on start up) in my opinion, CocoonJS is falling behind the gutters as we speak, relationships between Ludei and Scirra seem dull.

    With Intel and their Crosswalk, they seem to collaborate rather nicely recently, dispite the exported file size, which is still being improved on. You can not just say Crosswalk is "an alternative" to CocoonJS just yet, seeing CocoonJS has been available for much longer than Crosswalk.

    My two cents.

  • I have to agree that the facebook support on cocoonjs is rather depressing since its a great way to advertise your app. I have some friends that play apps and they sometimes share there score on facebook in which others come across it and end up downloading the same app. It would be a nice addon for C2 applications compiled through cocoonjs as it seems to have the best performance so far out of the others like phonegap.

    There needs to be more communication between scirra and ludei.

    @GameThirsty

    I have to agree about the ludei flickering screen. This needs to be fixed. Although I heard its less apparent in stronger devices but even so It needs to be looked into for lower-end devices.

  • GameThirsty, I agree that Crosswalk will probably become the export option of choice for big games on android, as long as you don't mind the file size! And I share your frustration with Ludei's lack of recent support. After a strong start they became distracted with other markets - hopefully the forthcoming plugin update that they mentioned on facebook a couple of weeks ago will open up more options for us (game center, leaderboards, facebook etc).

    If you're interested in monetizing then I think iOS access is more important than android. Although I do this as a hobby and only have a couple of apps on both stores, their sale rate on iOS is about 5x that of on android (5x not very much, mind!). A couple are made using cocoonjs and a couple using phonegap (screen image quality no so well rendered, but the build process is as easy as it is with cocoonjs).

    My frustrations also lie with the philosophy behind the design of C2. I think it was envisaged to become the most accessible and powerful web game making tool and I think it's well on the way, if not leading the pack, for 2D games. Sadly for me I would like to make app games for mobiles and this has not yet been put as a priority of the team. So, I have to make do - but all is not lost! I'm also keeping an eye on the old app-mobi intel xdk option - as that matures and hand-sets continue to get more powerful it might prove to be the better way onto iOS, and cocoonjs will then become a distant bad relationship memory...

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