cocoonjs... and construct 2

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  • That go so bad my game consctruct CocoonJS 2 is fault or construct? is incredible that service is paid 100 euros if not then you can create an iphone game ... as CocoonJS not belong to you, you make clean hands ...

    Any game I play I have some incredible problems with fps and freezes ...

  • statham

    you can write to devsupportcbj@ludei.com but for 90% you will get reply like +- "On our test device everything is working fine"

  • Why pay the fee construct 2? for flash games only? they could say before buying construct 2 <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Why pay the fee construct 2? for flash games only? they could say before buying construct 2 <img src="smileys/smiley6.gif" border="0" align="middle" />

    I'm pretty sure there is an asterix by the IOS and Android export's now. Which means you should read the details on the subject if it interests you.

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  • I did not understand anything of what you said...

    That you use to have a program to create games then if you can not create them for ios or android ... that little shame

  • Construct 2 uses 3rd party wrappers to create Mobile games, This info is stated numerous places on the website and in the manual. It is by no means hidden.

    Supported Platforms

    how to export to cocoonjs

    Many of the issues you are having may have answers on the forums already. A little bit of searching may answer specific questions.

    there is also a Manual entry specifically about mobile performance it can be found here Mobile performance tips

    It's also worth checking Ludei's forums for help. or contacting them directly as others have mentioned. if you are still having problems try to break them down into specific questions, and post those on the forum. The community is incredibly nice and willing to help if they can.

  • onzerphyr wrote:"or contacting them directly as others have mentioned. if you are still having problems try to break them down into specific questions"

    onzephyr like szymek said the 90% of their answers are the same.. its more possible to find life in mars than to break them down into specific questions..But i'm just kidding(Am I?)

    statham oh brother... welcome to the circle of the lost android/ios developers.i feel you, just make patient someday we will be victorious.

  • That go so bad my game consctruct CocoonJS 2 is fault or construct? is incredible that service is paid 100 euros if not then you can create an iphone game ... as CocoonJS not belong to you, you make clean hands ...

    Any game I play I have some incredible problems with fps and freezes ...@statham try Game Closure and let us know

  • spy84

    It sucks that a lot of people are having issues with cocoonjs in conjunction with C2 I can sympathize.

    Problems like these are almost intrinsic when using multiple software from multiple companies in the same production chain. And it's frustrating, when you can't get info or fixes directly from the source. For whatever reason. Regardless if a person really wishes to solve the problem they need to try a different strategy. This seems to be what you have suggested in other posts with Game closure, and I agree that your onto something. But it's going to take a lot of work on the part of the user to make it happen. Specific questions even if hard to figure out are more likely to get figured out then negative generalizations. But I'm sure you get that.

    Check out Game Closure like Ghost mentioned. Users are making good progress with it.

    Also try testing your game on mobile devices using a few different browsers and see what kind of performance you get. it may give you insight.

    Due to it's tighter limitation it's always going to be harder to pull off on mobile what can be done on less constrained platforms even if it's native.

    find and take a look at the games that have been released for mobile with C2 and look for ways you can address performance problems like they have.

    Good luck and I hope you find info that will help you.

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