Lately I was just playing around with Construct 2 again like I sometimes do. This time, I wanted to create a Platformer with.. how should I call it.. pressure sensitive jumping mechanics? Basically.. the longer you press the button, je higher you jump. Almost every good platformer (I actually can't think of any that don't) uses this kind of mechanic instead of a fixed jump-height by button press. While I think a fixed jump-height may be enough for some simple games, it's quite useless if you want to build a game with a more complex gameplay mechanic.
Take Mega Man or Super Mario Bros. for example. Nobody would like to play these games without their great platform physics.
I am aware that in fact you CAN do this in Construct 2 (I actually tried it myself with success), I don't think it's very convenient to use. Or I am just unable to do that. So while I was experimenting with some expressions and conditions, I found it pretty hard to do anything halfway satisfying without using variables and vector x/y to jump. Which means that when I let the player jump with an vector y expression/action, construct doesn't recognize that as a "jump" in the platform behavior, which means that I can't use use conditions like "is jumping". Which again would make things more complicated if want to further build on it. Like for example stronger jump while running and so on.
So my question is.. are you planning to do something in regard to more complex/enhanced platform mechanics?