Hey everyone ! I've a small question for you. Until now, my character was moving because I've added some values in the corresponding velocity (x or y, depending of the pressed touch). It works, and it's perfect to test my settings (shaders, dynamic light, physic behaviors...) but I'm pretty sure there is another way to make it move.
Knowing that I don't use Box2D but Chipmunk physic (), can I ask how do you move your own physic characters to make it as fluide and realistic as possible ? (Even if you use Box2D, i'm just curious about it, because all my previous results were not bad but still a little...robotic ? I don't have the word, hope you understand anyway).
Using velocity only is something. But I presume that there's some ways to do it with force or impulse, right ?