Hey, been using C2 for many years, I am targeting several platforms, I always used a base layout size of 480*320 and then scaling (while using 2x sized sprites).
That is fine, except that now most newer phones have resolutions hovering in the 4k realm.
So my questions for you, lovely scirra community:
1) In 2015 what is a more reasonable base resolution?
2) Should sprites be designed and exported at 4k?
3) How does the base layout size impact construct2 performance? Looks like less pixels for C2 = less power to caluclate collisions and movement, thus resizing a small layout should boost performance, is this true?