I have a project where the timescale moves a lot, between 0.2 and 5. I have set the audio so that the music scale with the timescale.
I have 2 issues:
1) When the timescale goes below 0.5 or above 4, the music is cut. I mean like no audio at all. Tested on Chrome and .exe export on Windows 7.
2) In Windows .exe (but not in Chrome), when the timescale goes below 0.5 then goes back to above 0.5, there's a loud white noise. It never goes away. You need to close the game.
I created a simple test .capx to test this: dl.dropboxusercontent.com/u/3132932/DropShorty/test%20audio.capx
In the test project, you can press Z, X and Spacebar to change the timescale.
And here's the .exe export: dl.dropboxusercontent.com/u/3132932/DropShorty/test%20audio%20win32.zip
Is there any solution for that?