Bit of a strange one, but I'm wondering if anyone has experience of using a lot of arrays in a C2 project? By a lot I'm talking around 1,000 - 1,500.
I'm working on an RPG style game and this number of arrays is due to the number of items in the game that will need an inventory and/or outcome text (to clarify this is for desktop, not mobile).
I have everything working with a few objects and 100 arrays, so just wondering if I'm going to push things too far having thousands? I'm thinking that as it's only text data then it shouldn't really be an issue on performance, but my main concern is around saving, as all of this array data will need to be saved to a local storage fairly often (via json strings in a dictionary that is then saved to local storage).
Any wisdom or experience would be appreciated, thanks