I'm developing a game for Android/iOS that will eventually weight more than 50mb in space.
The problem is that some low-end phones have very limited internal memory and apps on android are always downloaded to the internal memory. Not enough space? Can't install app.
I've had this problem when trying to install Angry Birds Star Wars on my Optimus One... had to do a super clean-up of my internal memory.
Do you guys know if CocoonJS or other wrappers allow for in-game updating/patches? Or can we do it through C2? Maybe also force the download on the SD card?
I would make a small release version of my game (say 10mb) with a few levels, then I would activate an update for the rest of the content to be downloaded on the users SD card.
Any of you ran into the same problem?
Any idea how to solve this problem?