I had set it up so that on touch the tile would disappear with an animation, then enemySpawn variable int(random(1,4)) then for each i had different possibilities so
enemySpawn = 1 create object > enemy
enemySpawn = 2 create object > coin
The problem I was really running into right now though was after the tile disappeared, revealing the floor tile and the enemy or coin sprite on top of it, i could not allow for tap to either collect the coin, or tap the enemy to damage the enemy and have the enemy damage the player. The on tap is no longer available option. Maybe I'm just not wrapping my head around properly using the events. To me i would be able to say if enemy spawned & on tap enemyHealth -= playerAttack and then vise versa for playerHealth -= enemyAttack and so on for each tap until either the enemy reaches 0 health or player reaches 0 health.
I would put up a screen shot of what I had and had tried but when i loaded it back up in construct, even though i had saved it, all the events i did for that layout were gone so i have to redo that.
I'm sure i will run into more questions for things i can't figure out and that's why i was hoping someone had done a tutorial for this specific type of game.